Alright, after a little hiatus I’m back in business.

Just started implementing the dialogues and such. I didn’t want to have ANY dialogue at all, but I honestly wouldn’t be able to make a decent game without it, probably.

Since I’m using Construct 2, I’ve used the “dictionary” plugin, which can load and export .json files. All the text will be in the game code, though.

Getting this to work was pretty easy too, I just have to set the animation name of each object to the “key” in the .json file. This way everytime you check an object or talk to someone, it’ll load that exact line.

I still have to think about how am I going to handle more than 1 line of text, but it shouldn’t be too hard.

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