I had to work on some paperwork for Dreaming Sarah today so I couldn’t work as much as I wanted on Dandy. Still, I’m working on a “throwing” animation for the characters to try and give a more “whomp” feel when the player throws something.
I decided to share my whole list of animations too. The way it’s setup like this is because this way I can use the same object for different player sprites. The first part is the direction the player is moving towards, the first number is the base sprite (if it’s the duck then it’s 0, if it’s the rabbit then it’s 1) and the second number is the “holding item” animation (where they put their arms up).
This is a really good way to manage animations and such in Construct 2 because you could set a boolean or a variable to the sprite name. For instance, in my game I have (set player animation to: player.direction & whichPlayer & isHoldingItem).
I guess I could make it a little better by using the angle instead of “up”, “down” and etc, but it works like this so heh.